Remember the procedurally generated PixelCity?
Well, although quite interesting, it isn't the only project using math to save artists some time by generating entire cities from scracth. Even Nvidia has its own precedural city, using OpenGL and PhysX
In this case, they're not only generating the buildings, but everything inside as well: stores, rooms, stairs, furniture... and you can even interact with it, and destroy everything.
But, if you think these tools can only be used to create "square" modern-looking cities, just have a look at what Procedural is doing; perfectly recreating a mediterranean-looking city.
(You can even use a street and height map as basis for the generated city.)
And another example comes from Introversion:
via [Digital Motion]
Showing posts with label PixelCity. Show all posts
Showing posts with label PixelCity. Show all posts
Wednesday, August 12, 2009
Monday, May 18, 2009
Pixel City - Procedural City
If you were asked to create a virtual city withou using a single photograph or stock texture, how would you do it?
This PixelCity shows you how it can be done, using just procedural methods. And as you'll be able to see in the following video, the results are... amazing.
Better yet, you can follow this project step-by-step in Shamus Young's blog.
This PixelCity shows you how it can be done, using just procedural methods. And as you'll be able to see in the following video, the results are... amazing.
Better yet, you can follow this project step-by-step in Shamus Young's blog.
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